My 2017 Kickstarter Resolutions

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Well folks, 2017 is here.

In the spirit of starting anew, I have decided to kick the year off with something a little different from my standard posts. Many of us are familiar with the age-old tradition of making resolutions for the new year. We vow to eat healthier, lose weight, save more money, be happier, enjoy the little things, etc. Though many of those things are on my personal list of resolutions, I also wanted to make a list that strictly applies to myself and Kickstarter. For me, Kickstarter is a great way to support a variety of things I may not have otherwise even heard about. Whether it be board or video games, comic books, or wacky inventions, I have backed it all. So, I wanted to start the year by setting some guidelines and resolutions to follow when it comes to backing projects. Below are just a few things I will do my best to stick to:

1. Ask myself: Do I really need it? Do I really want it?

Sometimes it is hard for me to answer these honestly. I tend to over justify that I need/want something by saying how much good I would be doing by getting it, even if I am not wholly interested in it. For example, I love to support indie designers. Sometimes, even though I am not incredibly crazy about the game–like, I just think it’s okay, or I think someone I know would like to play it, maybe–I will back it at a minimum to get the final product. THIS IS BAD. It’s bad because I am essentially spending money on something I might never get any use out of, but because I am generally hell-bent on showing support, I back it anyway.

From now on, I will do my best to answer these questions honestly. Instead, I will remind myself that, as a blogger, I have so many other ways to help support projects, that don’t involve spending money unnecessarily.

2. You have enough comic books. Stahp it!

get-into-comic-booksOne of my biggest vices is collecting things. I collect comics, figures, music, games–the list goes on and on. I love backing comics on Kickstarter, I really do. They always come with awesome rewards, plus you get some bad ass stories to read. However, I have no damn room for them. Along with backing comics on KS, I also have a monthly subscription set up for at least 15 comics. That is a lot of comics to be getting each month, especially when you add to that what I back from KS. I literally have two full shelving units set aside for just comics. It’s bad y’all.

So, I hereby resolve to only back to complete collections I’ve already started (ex. Arcane Sally & Mr. Steam). I may be willing to break this later in the year to get something truly amazing, but for now I can share the comic projects I love through my weekly list, and that will have to be enough.

3. I don’t care how bad you want it, if you can’t afford to back it right now, don’t!

Wallet with no money insideThis is probably my biggest one to work on, and essentially requires me to stick to numbers 1 & 2 religiously.

Again, I really love to back stuff on KS. So much cool stuff, so much wow. All that “wow” really hurt my wallet this year. I think once I started my blog, I got so carried away with KS, that I was spending way too much on it. Apart from all of the busy life things going on, between the holidays and launching Expedition Prototype Con (I will make an official post about this later this month), I have really slowed down on my KS usage. You may remember from my post about Feudum, that I deemed it the last game I would back for the year. True to my word, it was, and my wallet is sighing in relief.

One of the things I really need to work on is budgeting what I want to spend on KS for the month/year, and sticking to it. This is where #1 comes in. If I can stick to that, I can save a substantial amount of money. This may mean only backing one game per month, or setting a hard limit on spending in general. Not spending money on as many comics will also help substantially. Either way I NEED TO DO IT.

Here’s where I want to pose a little question to all of you, what strategies do you use to budget for KS? Do you have a criteria that you follow for the projects you back? If you have any solid advice, I will gladly take it, so feel free to leave a comment below.

So, That is my list of Kickstarter resolutions. I’m going to do my best to stick to them. I honestly think these will be a hell of a lot easier than the personal resolutions I’ve made. In a perfect world I could stick to it all with no issues, but if 2016 taught us anything, the world is far from perfect. For now, I will just do my best.

On that note, I hope all of you have a wonderful new year, filled with love, laughter, and success!


Do you have any Kickstarter related resolutions for 2017? Feel free to share below, I’d love to hear them!

 

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Meg Takes A Bite– A Mini Review of Flamme Rouge by Lautapelit.fi

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A Game for Everyone

It is a rare thing when we–my gaming group and I– find a game that everyone actually likes and wants to play. We have some incredibly picky gamers, so pleasing everyone is not always possible, and often leads to a limited pool of games to play together. So, when we find a game that is something we all enjoy, we take advantage of that.

About a month or so ago, a game that I hadn’t been expecting until the new year, showed up on my doorstep. This was super exciting–and great timing–because later that night I was hosting dinner and games with friends. It was the perfect opportunity to bust out this new game and give it a whirl. The game was a big hit! Since then, I have brought it to several gaming functions, as well as playing it with family over the holidays. Everyone has really liked it thus far, which makes it a hit in my book.

The Red Flame

15303995_10154103403129646_2060000731_oIn the game Flamme Rouge, designed by Asger Granerud, players control a team of two riders racing against tough competitors to reach the finish line first. The teams consist of a Rouleur and a Sprinteur, each with their own special movement decks. Simultaneously, players will secretly decide the movement for their riders. Then everyone reveals their choices and moves their riders according to the number on the cards. Just like in real racing, the game makes use of drafting, terrain and exhaustion, so players must take all of that into account when determining how their riders will move.   Continue reading

Meg’s Radar #19

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Hey everyone! It’s almost turkey day! In my house this means lots of delicious food and games with my family. I’m looking forward to testing out some of the newer games I have received from KS with them. What are you planning on playing over the holiday weekend?

Anyway, here are a few different projects to check out. Enjoy and thanks for reading!

Node by Marius Messerschmied & Co. 

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  • 4-6 Players
  • Age 14+

With the fast paced world we live in today, we don’t always have time to truly get to know the people around us. Node looks to change that by combining gaming and honest conversation. Node is a card-based game where players will build upon a starting node with their cards, all while answering and discussing meaningful questions along the way. However, BSing is highly frowned upon, so if you think someone is laying on the BS, you can play the BS card on them. The first player to be rid of all of their cards is the winner. This is a simple game, and at its core, it aims to bring us closer to the people around us, by connecting in person, rather than over the internet. Get to know new friends and coworkers, break the ice, or use it for team building– the choice is yours. https://www.kickstarter.com/projects/1448632996/node-ask-meaningful-questions

Days left in the campaign: 20

Pledge to get the game: €12 early bird (38 of 50 left) (about $13 USD)

Robots Love Ice Cream by 25th Century Games

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  • 1-4 Players
  • 20-30 Minutes
  • Age 8+

Robots Love Ice Cream is a semi-cooperative card game based off the hit mobile game that shares the same name. In the game, players will travel to different planets to face Spinston and his robot pals. Essentially, you will take control of an ice cream truck and use weaponized ice cream to take down enemy robots. Defeated robots will drop Sprinkletonium, a powerful element that you can use to upgrade your weapons. Work together to defeat the robots, defend your ice cream, and save the world (s). If you’d like a better idea of the game, check out the preview from Man vs. Meeple.               https://www.kickstarter.com/projects/378405153/robots-love-ice-cream-the-card-game-0

Days left in the campaign: 24

Pledge to get the game: $16

Clash d’Ardèche by Gaudete Games

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  • 1-4 Players
  • 40-75 Minutes
  • Age 12+

You may remember this title from one of my earliest Meg’s Radar posts. After obtaining new art and revising their campaign, Gaudete Games is bringing it back to Kickstarter! Clash d’Ardèche is a strategic, Euro-style game where players take on the role of a campground owner vying for customers in the French highlands. Players use upgrades, advertisements, and bribery to make their campsites the most appealing. Each player also has their own secret win condition. The game combines worker placement, card drafting and set collection to keep strategy high and luck low. Fans of bluffing, secret agendas, and classic style Euros, will want to check this out. https://www.kickstarter.com/projects/117402901/clash-dardeche-campground-tycoon

Days left in the campaign: 24

Pledge to get the game: €29 (About $31 USD)

Spotlight– Feudum by Odd Bird Games

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It’s been quite awhile since I have done a spotlight, and what better way to come back to it than by featuring a game, I have been eyeing for months now. Not too long ago the designer, Mark Swanson, posted on the Kickstarter Spotlight Facebook group asking for advice on his Kickstarter preview page. I remember writing a ridiculously long list of fixes for it, but what stood out more was the game that the page featured. Ever since then, I have been looking forward to this game hitting Kickstarter for real, just so I could back it. In fact, this is the last game I will back this year (gotta save money for the holidays). I’m immensely excited to finish up the year with the backing of this game, and I’m sure that whether you are backing something for the first time, or are a “super backer” like me, that this will be a game to remember.

Guilds & Power

Having been banished to this strange land, I have come to learn that the guilds hold all the power. Have them in your corner, and you will be able to do anything. However, their loyalty is ever wavering and without it, you really don’t stand much of a chance. I’ve been lucky so far, managing to maintain some sway with the merchants guild. I’ve even taken control of my own feudum. My success comes with a steep price, so I must be sure to keep the King’s favor. If I don’t– well, you can only imagine.

Perhaps during this epoch, I’ll be able to control the behemoth to do my bidding. I’ve heard of and seen the destruction that it can cause, and I’d much rather have it on my side. Luckily, I don’t deal with ships too often, so I don’t have to worry about my competitors sending that sea creature after me. 

Feudum is a 2-5 player game where players take on the roles of characters who travel to a strange land to reclaim their honor, after having been banished from their homeland. Players begin the game with little more than some apples and a few shillings. They must work towards turning those into a profitable future.

The game will take place over 5 epochs. During that time players will vie to gain status with the six guilds within the kingdom. These guilds include merchants, knights and monks, just to name a few. Having the loyalty of these guilds helps you to gain special resources that you will use to maintain your feudums. The game includes a cyclical economy with a push/ pull mechanic to keep things moving. The interaction with the different guilds is the main focus of the game, as working with them is integral to getting things done. Since the game is so complex, I figured I would include the rules summary provided by Odd Bird Games. If you are looking for something more in-depth, check out the reviews done by Man vs Meeple or Undead Viking. Also, if you’d like to get an early look at the rule book, you can check that out here.

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Meg’s Radar #18

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Hey guys! i know it’s been awhile, but between working on other projects and some recent events with family, life has been busy. However, I am coming back with a new Meg’s Radar, YAY! So enjoy and thank you ever so much for reading! 🙂

Man vs Meeple Season One Kickstarter

fe241540e8af5ca4891ea0f172fe9828_original.jpgLike me, many of you probably turn to YouTube now and then to get reviews for games that you are interested in. As useful as a blog post may be, videos give us an essential visual component, which allows us to see the moving parts of the games we want to know about. The guys of Man vs Meeple have done a fantastic job of bringing the video review to life, with a mixture of informative commentary and visual appeal. To continue to do what they do (and to do more) they need our help. This campaign will help them to continue to produce great content for the next year, with more reviews, interviews, previews, etc. Plus backing will help them to cover some of the biggest events in the hobby, such as Origins or Essen. Besides the awesome content, backers have a chance to get some sweet promos from some of their favorite game companies. The higher you back, the more you get. Continue to support the hobby’s content creators, and give their Kickstarter a look. https://www.kickstarter.com/projects/679793394/man-vs-meeple

Days left in the campaign: 26

Pledge to get some cool stuff: $10

The Game Anywhere Table by Transforming Designs Inc. 

 

download-6If you have ever run into a space issue when trying to play a board game, this might be the solution you’ve been looking for. The Game Anywhere Table allows for you to have a table that will not only support games that take up a lot of space, but a table that can be taken anywhere. It is the size of a standard gaming table with extra width to allow for players to have enough space for all of their player components. The table also features a magnetic system, that includes player pockets, card trays, card shoots, treasure troughs, and player shields. These features can be moved around and placed anywhere within the personal playing areas, providing a custom experience for everyone involved. There is also an available section for cup holders. The table is mobile, so it can all be folded up and carried away or stored at the end of the night. https://www.kickstarter.com/projects/975756734/the-game-anywhere-table

Days left in the campaign: 19

Pledge to get the basic table: $259

Package!? by Chris “Shep” Shepperson

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  • 2-4 Players
  • 5-10 Minutes
  • Age 8+

Package!? is an abstract, strategy game where players try to get their packages to the different houses, in arrangements that will provide them with the most points. Players will roll a die every turn, to determine what action they will take. The rolls represent a range of possible actions, rather than a single action. The location of your packages and your pawn at the end of the game will affect the amount of points you are able to earn. There will be 5 possible locations, numbered 1-5. Packages in location one will be worth a single point each, while packages in location five will be worth 5 points each. The location of your pawn will also add points to your score as well. The game will be light weight and made from high quality wooden components. It’s compact size and quick play style will make it an easy game to play anywhere or any time. https://www.kickstarter.com/projects/334979400/package-an-abstract-tabletop-game

Days left in the campaign: 26

Pledge to get the game: £10 (about $12 USD)

Dwar7s Fall by Vesuvius Media Ltd

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  • 2-4 Players
  • 30-45 Minutes
  • Age 13+

Dwar7s Fall is a worker placement style game, where players are getting their dwarves ready for winter, by using the time left in fall for survival prep. The game revolves around three things: Kingdom card placement, worker placement, and take that. Players will be taking actions to secure gems, build castles and stock up on food. However, you will have to watch out for other players sending ogres to destroy your hard work. This will be the 2nd edition printing of the game, as the 1st edition completely sold out at GenCon, HalCon, and Spiel earlier this year. https://www.kickstarter.com/projects/vesuviusmedia/dwar7s-fall

Days left in the campaign: 20

Pledge to get the game: $30

Meg Previews Nothing to Declare by Apauling Games

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Workin’ Security

AirportSecurity_1.jpgI’ve been working at the airport doing baggage checks for a long time now. Generally, there isn’t a lot of excitement. Most folks just try to get away with bringing their big shampoo bottles– or giant tubs of hair gel, you know the type. After that, it’s mostly nail clippers and tweezers. Sometimes I think to myself, “All these people want to do, is just keep up with their grooming habits.” However, I have had some pretty incredible finds here and there. The type of finds that make you scratch your head and say, “How in the world, did you ever think you were going to get that through security?”

Not too long ago, I stumbled upon a lady who was trying to get a big ol’ bottle of chloroform through the checkpoint without anyone noticing. She tried to play it off like she didn’t know how it got in there. Honestly, even if someone were trying to sabotage you, sticking a giant bottle of chloroform in your bag, would not be how I’d choose to do it. Ya know, we never did get her to admit what it was for. I can only imagine what the marshals were able to get out of her. That was weird for sure, but nothing will beat the guy who thought he could get a suitcase full of live snakes through the x-ray machine. 

*Sigh*

People sure are strange. 

What’s In the Bag?

14813132_10154027920759646_1759755180_oThe Basics
  • 2-6 Players
  • 20 Minutes
  • Age 8+

In Nothing to Declare, by Apauling Games, players will try to sneak crazy items through airport security. Each player will start with their own baggage and passenger cards. Passenger cards are used to affect your baggage, or the baggage of your opponents. Your opponents are not the only thing you have to worry about. Be prepared for random inspections! Only concealed baggage will be worth points. At the end of five rounds, the player with the most points in their concealed baggage, will be declared the winner.  Continue reading

Meg’s Radar #17

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Hey everyone! Hope you are having a great weekend! Got a few projects to share with you this weekend, so enjoy and thanks for reading!

The Game Room by Black Toad Games

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  • 2-4 Players Tabletop
  • 2-16 Players Live Action

Do you like solving puzzles and mysteries? Do you want a challenge for you and your friends and family? The Game Room just might be what you have been waiting for. The Game Room is a puzzle adventure that you can host at home and it can be played two ways: Tabletop or Live Action. You and your friends will step into the shoes of a hot-shot news reporter working to make sense of a series of puzzles and clues, all to get an exclusive interview with a murderous mad man. Black Toad will provide prop tutorials, print packs, a Tear-and-Play package, and there will also be access to a Game Master Portal (all based on your pledge level), to help you host the perfect evening of mystery. Also, if playing in person isn’t your thing, you can even play online. The game creators have also hidden a web of puzzles within the content of their Kickstarter page. Scroll to the bottom of the page, read the instructions, then work through the clues to solve a special message. Email them your answer and if you get it right, you could be featured on their Facebook leader board. https://www.kickstarter.com/projects/1869540351/the-game-room-a-puzzle-adventure-you-host-at-home

Days left in the campaign: 11

Pledge to get the basics: $28

Gnomes and Associates by Happy Games Factory

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  • 2-4 Players
  • 60 Minutes
  • Age 10+

Gnomes and Associates is a gateway, fantasy, miniatures game. Players will control one of four different guilds and will be working towards completing specific guild missions to win the game. Use tactics and dirty tricks to hinder the other guilds and help your guild succeed. Turn by turn, players will activate their miniatures and perform two actions: Move, attack, robbery, or transfer. Players may also use special action cards to enhance their miniatures for the turn. The stretch goals for the game offer an array of unique miniatures, new maps, and even an expansion. https://www.kickstarter.com/projects/1778045168/gnomes-and-associates

Days left in the campaign: 16

Pledge to get the game: €39 Early Bird (About $43 USD) (55 of 200 left)

Starcade by Never Peak Games

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  • 1-3 Players
  • 15-30 Minutes
  • Age 8+

Starcade is a small game with a lot to offer. There are three game modes: Solo, Player vs. Player, and Co-op. The game is different for each mode of play– different rules, different goals. In the Solo mode, you fight waves of alien drones, in PvP you face your fellow pilots, and in Co-op, you work together to take down the Mega-Mothership. The game is super small and compact, making it easy to travel with. The game includes 5 double-sided cards, 26 double-sided tokens, 6 dice, and a rule book. There is also a “bring your own dice” option as well. https://www.kickstarter.com/projects/neverpeakgames/starcade-an-arcade-style-micro-game-for-1-3-player

Days left in the campaign: 19

Pledge to get the game: $5 Bring your own Dice/ $10 Full Game