Print & Play Madness
Recently I have found myself making lots and lots of print-and-plays for all kinds of games. For the past month I have been playtesting a game for Artana, so I’ve had to make several copies for it. A designer friend of mine sent me a PnP copy of one of his games months ago, so I am finally getting around to that. Plus there are two Kickstarter projects that I wanted to try as well. Let me tell you, it’s a lot of cutting and sleeving, but if you have the time, making PnPs can be a relaxing and rewarding thing. For Kickstarter backers, I absolutely suggest it. If you are on the fence about a game to back, give the PnP a try, and it might solidify your decision to back.
I’ve gotten extremely luckily with the the two Kickstarter PnPs that I have made. The first was Ahead in the Clouds, a great little two player by Button Shy Games. The second is the game I wanted to talk about today, Unreal Estate by Grand Gamers Guild.
City Building 101
In Unreal Estate, city building is all about timing and hand management. The town council has contacted you and your fellow players to build the best cityscape that you can. To do this, you must pick the buildings that will make the city the most beautiful. Choosing what buildings you’d like to use, is done in a drafting style, and any building designs not drafted will be sent to the Scrap Pile. However, demand can build up for these scrapped designs, so you will have a chance to cash in on them later, and be the one to bring back to the city what the people want to see. Wait too long, however, and one of your competitors may snatch up the payout before you can.