Megs Radar #9


Got 1 comic and 3 games this week. One game I have been hearing buzz about for quite some time. Enjoy and thanks for reading!

Sweaty Palms- The Anthology About Anxiety by Liz Enright and Sage Coffey

f62151b770c817d716b2fa62f1013d90_originalSweaty Palms is a comic anthology featuring the work of 50 different indie cartoonists. The collection will contain 350 pages of black and white comic art, with each story reflecting the artist’s deeply personal experience with anxiety. Liz and Sage hope that this collection will help to destigmatize mental illness and create awareness, to help people without anxiety better understand how it affects people who do. For those who suffer, this serves as a way to show them that they are not alone. The campaign offers all kinds of goodies and is a great way to support those dealing with anxiety.

Days left in the campaign: 27

Pledge to get the physical comic: $25

Unfair by Good Games USA


  • 2-4 Players
  • 60-150 Minutes
  • Age 12+

In Unfair, players are trying to build the best theme park in the city. You earn money by attracting guests. Guests are attracted to the different types of features your park has and these can be upgraded to improve their scoring potential. There are secret blue prints that players can work towards, by building the specific attractions to match. At the end, finished blue prints earn players more points. Players can also hire staff to work in their park, but employees are not guaranteed to stay. The game takes place over 8 rounds. The first four 4 rounds gives a boost to the players, to help them get their theme park off the ground. The last 4 add some challenge and adversity to the game that players must work around or overcome. After 8 rounds players will total up their scores and the player with the most points is declared the owner of the best theme park in town.

Days left in the campaign: 26

Pledge to get the game: $49

Gadgeteers by Letiman Games


  • 2-3 Players
  • 20-30 Minutes
  • Age 10+

Gadgeteers is a blind-bidding game where players are trying to create the best inventions they can. These inventions also give the players special powers that players may use to their advantage. Players must bid for control of the resources they need to build whatever invention they are working towards. Without control, they may not use the resources they need. So the game presents quite a bit of strategy, some bluffing, and even territory control. I’ve been hearing about this game for awhile now and got to see an early example of components while at Dice Tower Con. The creator of this game is also the creator of Dino Dude Ranch, so if you are familiar with that title and were a fan of it, then this may be a game for you to check out as well.

Days left in the campaign: 26

Pledge to get the game: $19

Merchants of Araby by Daily Magic Games


  • 2-4 Players
  • 45-60 Minutes
  • Age 14+

In Merchants of Araby, players are trying to become the wealthiest merchant prince/princess in all of Araby. Players will try to gain an entourage of allies, have successful caravan investments, teach virtues, negotiate tough deals, and occasionally use the help of magical djinn to become rich and powerful. Your success as a merchant prince/princess hinges on your ability to negotiate as everything in Araby is negotiable. The richest player at the end of the game is declared the winner. Caravans are the primary way to gain income, thus their success is important to your success. Caravans once filled and departed are susceptible to attacks by raiders. So, even though you have successfully embarked, it doesn’t mean you goods make it to their destination. One cool feature of the game is that the magnetic box also serves as a the game board. If you are a fan of games with a lot of negotiating and player interaction. this might be something for you to check out.

Days left in the campaign: 24

Pledge to get the game: $35


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