Meg Takes a Bite– A Mini Review of Cunning Linguistics by CRaZy Like a Box

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A Dirty Market

cards-against-humanity-1Since Cards Against Humanity came out, there has been a boom of adult humor games that feature similar mechanics and design. I’d go so far as to say the market for such games has become a little saturated. While I like CAH, it lost its appeal after what felt like the hundredth time playing. With the recent exception of Joking Hazard, it’s been hard to find a game that features adult humor that isn’t just some CAH knockoff or done in bad taste.

Before the new year, I was asked to preview an adult humor game that took an indirect approach to being dirty but wasn’t a direct copy of CAH. I was excited to give this game a try, and I was very pleased when I did.

Time To Get Cunning With Language

unnamedCunning Linguistics (see what they did there) is a party game, for 3-8 players, where you can make dirty answers to questions out of seemingly innocent words. Each round the selected reader will choose a topic card and read it to the group. Everyone, including the reader will submit an answer for the topic card. Answers are created using the nine word cards in front of each player and what’s listed on their Free Words bank card. Once everyone has written down their answers, and turned them in, the reader will share each answer with the group. Everyone, except the reader, will then vote on which answer they like best. For each vote an answer receives, that player will gain a point. The first player to reach the point goal for the game will be declared the winner.  Continue reading

Meg’s Radar #21

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So apparently, it has already been a year since starting my blog. It has gone by so fast, but it has been a fun ride with lots of great games, comics, and books being shared with all of you. For now, I’ll just continue to do my thing and bring to you some more awesome projects to check out on KS. As always, thank you for reading and enjoy!

Launch Ladies by Jamey Erickson 

2e40a3bc039195b9ed1b741014e1caa4_originalLaunch Ladies is an illustrated book for children that will highlight the amazing women that have helped to launch us into space. The book will feature women who were involved in the birth of NASA all the way up to those leading programs that will someday get us to Mars. The final printing will be done in board book format, with full-colour pages. The book is aimed towards children eight months to 3 years old but would still make an excellent edition to a young child’s book collection. The campaign also offers a few other goodies for backers, including enamel pins, patches, and limited edition personalized books.         https://www.kickstarter.com/projects/jameyerickson/launch-ladies-a-childrens-book-about-the-women-of

Days left in the campaign: 16

Pledge to get the book: $20

f7c3b651c09e8d86d11077eedeae8127_originalThis will be the third installation of Arcane Sally & Mr. Steam. In an effort to bring down an elusive mastermind, Lord Percival Cawthorne–a rogue agent of the crown–and his manservant Runnymede, team up with the mysterious and obstinate agent, Miss Sally. The man the seek must be brought to justice before he unleashes Lewis Carroll’s dangerous mathematical theories, thus changing reality as we know it. The story is filled with fisticuffs, reanimated enemies, and strong-willed women. The comic features Jefferson Costa’s unique art style and David Alton Hedges’s great story. If you haven’t read the series yet, you can pledge to get the digital copies for all of the issues thus far, including issue three. If you are into hard copies, pledge to get the special KS edition variant cover of #3, plus the standard covers for the first two issues. You can also snag yourself a sweet enamel pin and sticker to match. https://www.kickstarter.com/projects/dragabok/arcane-sally-and-mr-steam-3

Days left in the campaign: 12

Pledge to get a copy of issue #3: $15

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  • 2-4 Players
  • 30 Minutes
  • Age 10+

In CrossTalk, two teams go head-to-head, racing to guess secret keyword(s), but there’s a catch: both teams will be trying to guess the same secret keyword(s) and you won’t be giving clues to your own team! During each round, the clue-givers will choose the secret keyword(s), then they will each give their team a clue that only their team will know. Clue-givers will then take turns providing one-word clues to the opposite team, allowing them to make guesses about the secret keyword(s). The round ends when a team has made a correct guess, earning them one point. The game ends when a team has earned five points. This will be a great party game, especially for those who are fans of the Codenames and Times Up! franchises. https://www.kickstarter.com/projects/nauvoogames/crosstalk-the-party-game-of-subtle-conversation

Days left in the campaign: 23

Pledge to get the game: $29 ($27 if the Early Bird option is still available)

Mutant Crops by Aetheris Games

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  • 2-4 Players
  • 15-30 Minutes
  • Age 14+

In the future, agrotoxins have contaminated crops, causing something strange–and a little scary– to happen: the crops mutated into steak-eating monster fruits and veggies! No need to fret, though, over time we’ve learned to farm these mutations and still earn a decent profit. Mutant Crops is a light, worker placement game where players take on the role of a farmer tasked with growing and selling mutated crops. Players will use the twelve spots on the board to take actions, like buying plants, gathering resources, or watering their crops. The farmer with the most money at the end of the game will be declared the winner, and most skilled mutant plant farmer in the land. This can be a good intro to Euro games and will be a great option for those looking to get in a quick game that will still provide a challenge.                                                   https://www.kickstarter.com/projects/holeshotheroes/mutant-crops-quick-worker-placement-tabletop-game

Days left in the campaign: 16

Pledge to get the game: $19

 

Meg Previews Manaforge by Mystic Tiger Games

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Magic in the Making

The elements swirl freely around the shop, winding through the rows of my displayed wares. I wield the elements to settle on the forge and they seem to dance sprightly, waiting for me to shape them. I stoke the fire, filling the room with a thick heat. I grab my tongs and ready the metal. I melt it down, and watch it become a beautiful, sun-golden liquid. I call down the elements from their post, and as each one dives into the glowing pool, the room fills with brilliant light. The brightness settles, the room is once more lit only by the glowing fire. The once golden liquid now reflects light like a prism. I can feel the power of the arcane radiating through it, and as I stare at the prismatic pool, I think, “This will be my finest weapon yet.”

The Manaforge

manapicThe Basics
  • 2-4 Players
  • 60-90 Minutes
  • Age 13+

In Manaforge players take on the roll of wizards specialized in the creation of magical items and weaponry, and the goal is to have the most prestigious magical forge at the end of the game. The game is played over a series of nine rounds, broken up into three rounds each of Dawn, Noon, and Dusk. As the game progresses through the day, the level of item you can make becomes more challenging. For example, during the Dawn rounds, you will find more mana producing items, whereas there will be none in the Dusk rounds. Each player also has two special talents that are drafted at the beginning of the game. These talents can give special abilities to help you during your turns, or give you a boost in the beginning of the game. Players gain mana using a combination of dice and cards. There are four types of mana available: earth, fire, water and air. Most items are forged from a single type of mana or some combo thereof. There are also items considered Arcane, which generally use at least one of each element for mana. Continue reading

Meg’s Radar #20

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Hey everyone!

It’s time to get back on track with my weekly radar list. Lots of stuff coming out in the next few months, so it is an exciting time with lots of great projects to share. Enjoy the list, and as always, thank you for reading!

Sorghum & Spear: Book One by Green County Creative

f08ed87ad7a02035cc6747afe2081bef_originalSorghum & Spear is a fantasy saga featuring a group of young girls chosen as the last line of defense in the war against the Spora–a group of demons trying to conquer the Eternal Realm. The authors of Sorghum & Spear created the world of the Eternal Realm using inspiration from African, Latin American and Asian culture. In fact, sorghum is an ancient cereal grain generally found in those regions. The use of this grain is also represented in each of the characters, growing and blossoming throughout their journey. The creators hope to provide inclusive expression, social empowerment, growth of creativity, and a community where young people, especially those of colour can feel at home. Their goal starts with this first story, which they hope to eventually bring to life with animation and other mediums. One of the great things about this project, is that it has great pledge options, specifically, along with your physical book, you can pledge a direct donation to Project Have Hope–they provide economic freedom and sustainable support to the women of Uganda, by offering their handmade jewelry on their behalf. This is definitely a project to check out and support. https://www.kickstarter.com/projects/greenecountycreative/sorghum-and-spear-book-one

Days left in the campaign: 27

Pledge to get a copy: $25

Bingo Love by Inclusive Press

ad8a4a6935f86ace889cd2ede185d764_originalLove and bingo? Not two things you would think to go together, but for Hazel Johnson and Mari McCray, bingo led to a love that would last a lifetime. In Bingo Love, a chance meeting at a bingo hall in 1963 leads to a forbidden romance between the young Helen and Mari. At the time, being openly gay was not as accepted as it is today, and their blossoming relationship was halted in its tracks by their forbidding families. Decades later the two are married to men they do not love, unhappy, still pained by their forced separation, but fate will intervene–decades later, again at a bingo hall–bringing the two back together once more. This is a great story of how love can persist, even when it seems like the world is doing its best to prevent it from being so. There are tons of great options, including a two copy pledge, that encourages you to donate a copy of the book to a library of your choice. https://www.kickstarter.com/projects/1984974672/bingo-love

Days left in the campaign: 27

Pledge to get a copy: $22

The Grimm Forest by Druid City Games

  • download (2)2-4 Players
  • 40-60 Minutes 
  • Age 13+

In The Grimm Forest, players take on the role of one the nieces or nephews of the famous Three Little Pigs. You are competing to build three houses–made out of straw, wood, and brick–as fast as you can. The game is divided into rounds, which are made up of a Gather and Build phase. During the Gather phase, players will secretly choose which part of the forest they wish to gather resources from. Players who choose the same place, will have to share resources, while going to a location solo will grant you access to all of that locations resources. In the Build phase, the resources collected will be used to construct your three houses. However, things aren’t always so simple. Fable cards will come into play–before you are able to gather resources–affecting you or the other players. Building your houses will be a challenge. Can you gather the resources you need to build yours first? https://www.kickstarter.com/projects/druidcitygames/the-grimm-forest

Days left in the campaign: 24

Pledge to get the game: $49

XYbrid by Gabe Shultz

  • 17190602_693411467450795_5765416671331770518_n2-4 Players
  • 30-60 Minutes

XYbrid is a simple game where players draft parts to create monsters in the lab, to become the most infamous scientist. A completed monster will include a set of legs, two arms, and a head (you start with a torso). Body parts will have an Infamy score (which is used to gain Infamy Points, or VP), and occasionally special features that happen during different parts of the game. These features can be Draw, Deploy, or Mission effects. There are also Auxiliary body parts that can be added to your monsters for more points, or abilities. Players will draft parts from the lab until their monsters are complete, then they will deploy them to earn points. Each player will also have a set of 3 Breakthrough cards (one for each round). These cards add a little spice to your deploy phase, and they can either benefit the person playing the Breakthrough, or hinder the other players. This game features some super neat art, and utilizes plastic cards to get a really cool overlay effect for your creatures body parts. https://www.kickstarter.com/projects/525115303/xybrid-a-monster-building-transparent-card-game

Days left in the campaign: 29

Pledge to get the game: $29

Meg, Where Have You Been?

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Where’s Meg Been?

Okay, so I know I haven’t really been around much lately. The holidays were a real kick in the ass and I just have not recovered. Between hosting Thanksgiving, traveling for Christmas, and a few family losses, it’s been hard to dive back into blogging.

Back in October, my good friend Heather–who you may know as CONnecting With Heather, or as the Assistant Director of the Dice Tower Con–and I, decided to start our own convention. Last year she had worked with the Dice Tower Con team to bring Prototype Con to life. This year we decided to team up and put it on ourselves under a brand new name–Expedition Prototype Con. Tickets went on sale at the end of November, since then my time has been dedicated to that. This new venture has been super exciting, but also stressful (mostly because of the personal life stuff going on simultaneously). It is a learning process though, and we are certainly learning a lot.

Our convention is setup so that designers can come and have their games playtested and receive feedback directly from the mouths of the testers. There are both scheduled and open playtesting sessions, as well as round tables with industry leaders about topics that can help designers get into the industry and be successful. It’s a low-key con with a laid back vibe.

I had started writing this post at the end of January, and here it is in early March, and still haven’t finished it. Our con actually took place during the last weekend in February. See how far behind I am!?

How Did It Go?

The con turned out to be a great success! For almost a week after that final day, people were posting these amazing, heartfelt statuses about attending our con. The entire weekend felt like just a happy gathering of friends and family. People received great feedback about their games, and participated in helping others get feedback. It was a shining example of the gaming community that I have come to know and love. I’m hoping next year will be just as successful and wonderful!

What’s Next?

Okay, so I have to get back to blogging. I’m looking forward to spotlighting and previewing some amazing games this year. I have two previews coming out towards the end of this month, and I’m hoping to get another out in early April. I’m going to get back to doing a weekly Spotlight and weekly Meg’s Radar ASAP, so keep an eye out for those. Since I have been receiving a lot of the games that I backed last year, I will hopefully work in some Throwback Thursday Reviews and mini reviews as I get the time.

One Quick Thing

I want to thank you all for reading my blog. You don’t have to, but you do anyway, and I think that’s amazing. I’m honestly surprised, that even with all that has been going on and my lack of posting, that I am still seeing people visit my blog and reading my posts. It’s a super cool feeling. No lie, I love you guys.

Meg Previews 5ive: King’s Court by GameStax

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…All the King’s Men?

“Where are all of my men?” The King’s voice boomed like thunder, rolling across the great hall. The emptiness of the room became overwhelmingly apparent. Just then a small, anxious man approached the throne and knelt. He bowed his head, averting his gaze from the King’s disapproving eyes.

“We are all here your Majesty,” he squeaked. 

“That’s impossible! There only be but four of you in this room, and one of them is the Queen!” The King’s displeasure hung thick in the air. “Where in God’s name is everyone?” He began to pace back and forth in front of his throne. 

The man who still knelt, head bowed before the King, spoke once more. “Your Majesty, we are your court. Our knights are off training. You were only meant to meet with us today. Everyone is here as promised. I’m the Bishop, and with me I have your highest commanding knight, and the Rookie… *Hrumph*… I mean Rook.” 

The King let out a long sigh and pinched the bridge of his nose. “I suppose this will have to do… Now, should we have camel or pony rides for my birthday–I can’t decide.”

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The King’s Court

characters-03The Basics
  • 2-4 Players
  • 15 Minutes
  • Age 6+

In 5ive: King’s Court by GameStax, players will try to assemble the members of the King’s court. The members of the court are: The King, the Queen, the Knight, the Bishop, and the Rook. Each member of the court, including the King, has a special ability that will either help the active player or hurt opposing players. However, players always have the opportunity to block cards, but that can get expensive.  Continue reading

My 2017 Kickstarter Resolutions

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Well folks, 2017 is here.

In the spirit of starting anew, I have decided to kick the year off with something a little different from my standard posts. Many of us are familiar with the age-old tradition of making resolutions for the new year. We vow to eat healthier, lose weight, save more money, be happier, enjoy the little things, etc. Though many of those things are on my personal list of resolutions, I also wanted to make a list that strictly applies to myself and Kickstarter. For me, Kickstarter is a great way to support a variety of things I may not have otherwise even heard about. Whether it be board or video games, comic books, or wacky inventions, I have backed it all. So, I wanted to start the year by setting some guidelines and resolutions to follow when it comes to backing projects. Below are just a few things I will do my best to stick to:

1. Ask myself: Do I really need it? Do I really want it?

Sometimes it is hard for me to answer these honestly. I tend to over justify that I need/want something by saying how much good I would be doing by getting it, even if I am not wholly interested in it. For example, I love to support indie designers. Sometimes, even though I am not incredibly crazy about the game–like, I just think it’s okay, or I think someone I know would like to play it, maybe–I will back it at a minimum to get the final product. THIS IS BAD. It’s bad because I am essentially spending money on something I might never get any use out of, but because I am generally hell-bent on showing support, I back it anyway.

From now on, I will do my best to answer these questions honestly. Instead, I will remind myself that, as a blogger, I have so many other ways to help support projects, that don’t involve spending money unnecessarily.

2. You have enough comic books. Stahp it!

get-into-comic-booksOne of my biggest vices is collecting things. I collect comics, figures, music, games–the list goes on and on. I love backing comics on Kickstarter, I really do. They always come with awesome rewards, plus you get some bad ass stories to read. However, I have no damn room for them. Along with backing comics on KS, I also have a monthly subscription set up for at least 15 comics. That is a lot of comics to be getting each month, especially when you add to that what I back from KS. I literally have two full shelving units set aside for just comics. It’s bad y’all.

So, I hereby resolve to only back to complete collections I’ve already started (ex. Arcane Sally & Mr. Steam). I may be willing to break this later in the year to get something truly amazing, but for now I can share the comic projects I love through my weekly list, and that will have to be enough.

3. I don’t care how bad you want it, if you can’t afford to back it right now, don’t!

Wallet with no money insideThis is probably my biggest one to work on, and essentially requires me to stick to numbers 1 & 2 religiously.

Again, I really love to back stuff on KS. So much cool stuff, so much wow. All that “wow” really hurt my wallet this year. I think once I started my blog, I got so carried away with KS, that I was spending way too much on it. Apart from all of the busy life things going on, between the holidays and launching Expedition Prototype Con (I will make an official post about this later this month), I have really slowed down on my KS usage. You may remember from my post about Feudum, that I deemed it the last game I would back for the year. True to my word, it was, and my wallet is sighing in relief.

One of the things I really need to work on is budgeting what I want to spend on KS for the month/year, and sticking to it. This is where #1 comes in. If I can stick to that, I can save a substantial amount of money. This may mean only backing one game per month, or setting a hard limit on spending in general. Not spending money on as many comics will also help substantially. Either way I NEED TO DO IT.

Here’s where I want to pose a little question to all of you, what strategies do you use to budget for KS? Do you have a criteria that you follow for the projects you back? If you have any solid advice, I will gladly take it, so feel free to leave a comment below.

So, That is my list of Kickstarter resolutions. I’m going to do my best to stick to them. I honestly think these will be a hell of a lot easier than the personal resolutions I’ve made. In a perfect world I could stick to it all with no issues, but if 2016 taught us anything, the world is far from perfect. For now, I will just do my best.

On that note, I hope all of you have a wonderful new year, filled with love, laughter, and success!


Do you have any Kickstarter related resolutions for 2017? Feel free to share below, I’d love to hear them!